Haunted Attraction Engineering
Log in to saveTeens design a mini haunted house that has to actually work—timed lighting effects, sound cues, and a crowd of guests moving through without a bottleneck. It's spooky fun with real engineering constraints hiding underneath.
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Every level teaches the same core idea — pick the one that fits your time, budget, and energy today.
Setup
Print or handwrite the four Haunted Attraction Engineering challenge steps and place common paper supplies on one table. Prepare one small sample, dataset, scenario, or recycled-material model drawn directly from the project description; no device, paid tool, room decoration, or purchased kit is required.
Activity
- Read the Haunted Attraction Engineering challenge aloud, then sketch a floor plan for a mini haunted walk-through and predict where guests might bunch up or get scared enough to freeze.
- Use paper, index cards, recycled objects, or facilitator-provided sample data to build the space using cardboard, fabric, and lighting, wiring up at least one timed effect.
- Run one tabletop trial and run a test group through and discover a bottleneck or a cue that fires at the wrong time, then redesign the flow or timing.
- Finish by host a final walk-through for an audience and debrief what worked, what flopped, and why; record the evidence that supports the decision.
Done when: The group completes a defensible Haunted Attraction Engineering solution, records at least one test result or comparison, changes one claim or design in response, and supports its final decision with that evidence.
Materials
battery string lights, black fabric, cardboard, flashlights, painter's tape, small speaker
Shown for the Quick Start version — switch tabs above to see what changes.
Steps
- Sketch a floor plan for a mini haunted walk-through and predict where guests might bunch up or get scared enough to freeze.
- Build the space using cardboard, fabric, and lighting, wiring up at least one timed effect.
- Run a test group through and discover a bottleneck or a cue that fires at the wrong time, then redesign the flow or timing.
- Host a final walk-through for an audience and debrief what worked, what flopped, and why.
Standards it satisfies
NGSS · HS-ETS1-4
Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.