Sports Biomechanics Lab
Log in to saveAthletes-turned-scientists film a throw, swing, or jump in slow motion, measure joint angles, and redesign equipment or technique to improve performance.
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Every level teaches the same core idea — pick the one that fits your time, budget, and energy today.
Setup
Print or hand-copy the essential prompt for Sports Biomechanics Lab, then set out only paper, pencils, and the common or recycled items needed for one test. Use a tabletop representation whenever the original version mentions a room, specialized device, or digital tool; the learning comes from the decisions and evidence, not elaborate scenery.
Activity
- Watch slow-motion footage of a throw or jump and predict which joint angle most affects the distance or height achieved.
- Set up markers and film a teammate performing the motion several times under the same conditions.
- Measure the joint angles frame by frame, notice the data contradicts the initial prediction, and revise the technique or equipment tweak being tested.
- Present the biomechanics findings with slow-motion clips showing the before-and-after improvement.
Done when: The group has completed Sports Biomechanics Lab when it can present the biomechanics findings with slow-motion clips showing the before-and-after improvement and point to the observation, measurement, comparison, or trial that supports its conclusion.
Materials
smartphone for slow-motion video, protractor, measuring tape, tape for floor markings, notebook
Shown for the Quick Start version — switch tabs above to see what changes.
Steps
- Watch slow-motion footage of a throw or jump and predict which joint angle most affects the distance or height achieved.
- Set up markers and film a teammate performing the motion several times under the same conditions.
- Measure the joint angles frame by frame, notice the data contradicts the initial prediction, and revise the technique or equipment tweak being tested.
- Present the biomechanics findings with slow-motion clips showing the before-and-after improvement.
Standards it satisfies
NGSS · MS-PS2-1
Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.