Interactive Horror Experience
Log in to saveTeams program a mini haunted-house scene where motion sensors trigger lights, sound, and a branching scare sequence, then tune the timing until it actually startles instead of falling flat.
Choose your version
Every level teaches the same core idea — pick the one that fits your time, budget, and energy today.
Setup
Print or hand-copy the essential prompt for Interactive Horror Experience, then set out only paper, pencils, and the common or recycled items needed for one test. Use a tabletop representation whenever the original version mentions a room, specialized device, or digital tool; the learning comes from the decisions and evidence, not elaborate scenery.
Activity
- Define the central success test in Interactive Horror Experience and make a paper planning sheet for the inputs, actions, and expected result.
- Represent the system without electronics by using labeled cards, paper controls, tokens, a ruler, or a student acting as the device; follow the same cause-and-effect rules described in the project.
- Run at least three cases, including one difficult or unexpected case, and record positions, cue times, sound readings, and listening observations.
- Revise one rule, layout, mechanism, or decision after the failed case, repeat it, and explain with the recorded evidence whether the change worked.
Done when: The group has completed Interactive Horror Experience when it can invite classmates through the finished experience and collect their reactions afterward and point to the observation, measurement, comparison, or trial that supports its conclusion.
Materials
battery-powered LED lights, motion sensor kit, small speaker, cardboard, black fabric, tape
Shown for the Quick Start version — switch tabs above to see what changes.
Steps
- Storyboard a short scare sequence and predict exactly when a visitor's motion should trigger each light and sound cue.
- Build the physical scene and wire up the motion sensor to the lights and speaker in the planned sequence.
- Test the sequence by walking through it, find the trigger fires too early or too late to be scary, and adjust the sensor placement or timing delay.
- Invite classmates through the finished experience and collect their reactions afterward.