Game-Show Probability Studio
Log in to saveKids design their own carnival-style probability game, run dozens of trials to check whether it's actually fair, and adjust the odds until it is. It's a playful way to make abstract probability concepts concrete and immediately testable.
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Every level teaches the same core idea — pick the one that fits your time, budget, and energy today.
Setup
Place common or recycled supplies for Game-Show Probability Studio on one work surface and choose a safe area for the test. Read the four activity directions aloud; drawings, paper models, and household substitutes may replace specialized materials, and no digital tool is required.
Activity
- Design a game using dice, cards, or a spinner and predict how often a player should win if the game is fair.
- Build the finished game board and rules, setting the odds based on the prediction.
- Test the game with at least 20 trials, tallying the actual results, then adjust the game's odds when the real win rate doesn't match the fair prediction.
- Run the finished game as a class carnival booth and share the trial data proving how fair it really is.
Done when: The group produces the Game-Show Probability Studio solution, completes the described test, makes the revision called for by the evidence, and supports its final explanation with an observed or measured result.
Materials
dice, a blank spinner game kit, cards, small prizes or tokens, poster board for the game board, markers
Shown for the Quick Start version — switch tabs above to see what changes.
Steps
- Design a game using dice, cards, or a spinner and predict how often a player should win if the game is fair.
- Build the finished game board and rules, setting the odds based on the prediction.
- Test the game with at least 20 trials, tallying the actual results, then adjust the game's odds when the real win rate doesn't match the fair prediction.
- Run the finished game as a class carnival booth and share the trial data proving how fair it really is.