Secret Message Headquarters
Log in to saveKids invent their own code using light, sound, or symbols to send a secret message across the room. It's a fun way to explore communication technology while playing spy headquarters.
Choose your version
Every level teaches the same core idea — pick the one that fits your time, budget, and energy today.
Setup
Gather only common or recycled items needed to build a simple code system, like flashlight blinks or bell patterns, with a key card to decode it. Place the materials beside a simple recording sheet or blank paper, and prepare the Secret Message Headquarters challenge in one working area; no digital device is needed.
Activity
- Predict how a message could be sent across the room without talking, using only light or sound.
- Build a simple code system, like flashlight blinks or bell patterns, with a key card to decode it.
- Send and decode a real message and discover a signal was misread, then refine the code to fix the mix-up.
- Present the decoded secret message to headquarters, explaining how the code works.
Done when: The learner completes Secret Message Headquarters after carrying out this core test: Send and decode a real message and discover a signal was misread, then refine the code to fix the mix-up. The learner then uses that result to complete the final task: Present the decoded secret message to headquarters, explaining how the code works.
Materials
Flashlights, bells or a cup-and-string telephone, code key cards, paper and pencils
Shown for the Quick Start version — switch tabs above to see what changes.
Steps
- Predict how a message could be sent across the room without talking, using only light or sound.
- Build a simple code system, like flashlight blinks or bell patterns, with a key card to decode it.
- Send and decode a real message and discover a signal was misread, then refine the code to fix the mix-up.
- Present the decoded secret message to headquarters, explaining how the code works.
Standards it satisfies
NGSS · 1-PS4-4
Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.